May all your characters find their stories
Dec. 30, 2023

An Unnamed Soldier – Coping with Fictional Trauma in Character and Out with Jeffrey Baker (D&D5e)

Jeffrey Baker brings an unnamed soldier to the table. The unnamed soldier is a grizzled drill sergeant who motivates his party through tough love and (bardic) inspirational speeches.

Jeffrey and I discuss playing older characters with life experience, roleplay bleed and after care, and being the party dad.

This character is built for D&D5e.

Jeffrey Baker is a dad, LARPer, and game designer; Jeffrey has been playing TTRPGs ever since his older brothers would allow him to join. His creative well consists of using his personal life, theatre training, and LARP background to make fully realized characters.

You can learn more about Jeffrey at:
https://www.characterswithoutstories.com/guests/jeffrey-baker

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Cover art by The Curiographer
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Thanks for listening, and may all your characters find their stories!

Chapters

00:00 - Intro

02:32 - An unnamed soldier

04:27 - An old soldier

08:53 - An unusual choice

12:56 - You can push a kraken?!?

18:45 - Moments of discovery

23:20 - You said I get to be an airship cowboy? Sold!

29:51 - Nobody thought about the bleed

32:54 - Stars and wishes

36:36 - Out of the way old man, the future is now

40:21 - Every Chad is this way

42:10 - You can whine when you're dead

43:10 - Outro

Transcript
WEBVTT

00:00:00.709 --> 00:00:10.939
The dad voice and the dad look, the glare you can give to your kid that only they know, like, Oh, I'm in trouble, especially in LARP situations.

00:00:10.949 --> 00:00:15.910
It's like, Hey, anything goes, man, this is as real as it gets just stay in character.

00:00:15.910 --> 00:00:17.818
Just take it in character and you'll be okay.

00:00:17.910 --> 00:00:19.480
And nobody thought about the bleed.

00:00:20.390 --> 00:00:25.460
He's constantly buying this white powder and he mixes it with his tea every morning.

00:00:25.539 --> 00:00:26.850
And he's like, that dude's on drugs.

00:00:29.300 --> 00:00:30.969
It's like, no, it's for my knees.

00:00:30.969 --> 00:00:32.579
No whining.

00:00:32.719 --> 00:00:33.198
Deal with it.

00:00:33.198 --> 00:00:35.198
You can whine when you're dead

00:01:03.609 --> 00:01:10.305
Hello friends, welcome to Characters Without Stories, a TTRPG podcast about the roads not yet traveled.

00:01:10.515 --> 00:01:11.144
I'm Star.

00:01:11.674 --> 00:01:16.084
This episode I am joined by Jeffrey Baker, a dad, LARPer, and game designer.

00:01:16.415 --> 00:01:20.914
Jeffrey has been playing TTRPGs ever since his older brothers would allow him to join.

00:01:21.353 --> 00:01:28.634
His creative well consists of using his personal life, theater training, and LARP background to make fully realized characters.

00:01:29.099 --> 00:01:34.670
Jeffrey, I'll give you a chance to plug your projects at the end, but right now, do you want to tell listeners a little bit about yourself?

00:01:34.759 --> 00:01:36.859
You kind of said it all.

00:01:37.179 --> 00:01:46.838
A lot of who I am is based in theater and acting and translating that into TTRPGs and LARPing.

00:01:46.879 --> 00:01:52.478
And when they would tell people when I would go LARPing, it was like, well, yeah, it's a three day improvisational theater camp.

00:01:53.180 --> 00:02:00.959
You go camping for the weekend and you just try to improvise this one character and stay in it as long as you can and true to that character.

00:02:01.569 --> 00:02:07.799
And that's a good training ground for GMs and, and just playing characters at a table as well.

00:02:07.840 --> 00:02:10.329
And just trying to stay in the moment as best you can.

00:02:10.330 --> 00:02:22.560
And then of course these days I, I'm getting new inspiration from my children, my two kids, watching them develop stories and watching their little brains function and, and try to interpret the world.

00:02:22.840 --> 00:02:30.250
And how they take that interpretation and then manifest it into reality and how they see things.

00:02:30.419 --> 00:02:30.938
Really cool.

00:02:31.750 --> 00:02:33.088
Yeah, that's really sweet.

00:02:33.370 --> 00:02:36.270
So tell me, Jeffrey, who are you bringing to the table today?

00:02:36.889 --> 00:02:40.960
I am bringing, at this time, an unnamed soldier.

00:02:41.270 --> 00:02:45.360
It's a concept that's been pinging around in my head for a very long time.

00:02:45.439 --> 00:02:49.310
It was a D& D character, even though these days I don't really play D& D anymore.

00:02:49.389 --> 00:02:53.110
I still love the concept and something I want to probably take into another system.

00:02:53.740 --> 00:02:58.024
And the reason why he's unnamed is because it's just, the character is there right now.

00:02:58.484 --> 00:03:08.274
And essentially it is getting away from the lovable sexpot bard and really trying to wrench it the other way.

00:03:08.495 --> 00:03:18.153
And this is a bard who leans more into oration and speeches and to that end I was like, he should be a soldier.

00:03:19.069 --> 00:03:27.620
Uh, older soldier, maybe has seen a few battles here and there, and is kind of a little weathered by it, and so a little gruff.

00:03:27.729 --> 00:03:37.729
And I think that comes down to is, I'm now 40, so the older I'm getting, I find myself wanting to play older characters that have a little bit more life experience.

00:03:37.919 --> 00:03:47.514
And what does that mean when you're running around in these very strange, adventurous Settings, and how does someone of that age and life experience react?

00:03:47.914 --> 00:03:57.234
So, the manifestation then of this bard character is, the characters get hurt and the party members, Hey, just rub some dirt in it, you'll be fine.

00:03:57.304 --> 00:03:58.525
Slap some, you're fine.

00:03:58.843 --> 00:03:59.743
Healing word.

00:04:00.123 --> 00:04:00.973
Uh, you know.

00:04:02.384 --> 00:04:11.424
Finding the fun ways of taking all the bardic spells and reflavoring them to be gruff and that dad like care.

00:04:11.873 --> 00:04:13.283
Standoffish dad, maybe.

00:04:13.984 --> 00:04:17.533
Yeah, that kind of traditional stoic dad.

00:04:18.024 --> 00:04:22.564
Yeah, that maybe is stoic because they've got a lot of trauma in their past.

00:04:23.004 --> 00:04:25.004
What good D& D character doesn't have trauma?

00:04:26.990 --> 00:04:34.240
This is an older character and personally, I love, I've been trying to play more older characters because I feel they're not well represented.

00:04:34.509 --> 00:04:39.639
There's often a lot of characters that are teenagers that are, you know, just in their early twenties.

00:04:39.990 --> 00:04:42.019
And so I love to see that variety.

00:04:42.108 --> 00:04:46.939
How do you think this character's experiences have shaped him?

00:04:47.288 --> 00:04:50.019
I think it's, it would come down to a lot of loss, right?

00:04:50.329 --> 00:05:01.423
Especially when you're talking about a soldier of a certain age, you're dealing with somebody that has fought alongside probably, you know, if he's been a soldier for that long, from a young age.

00:05:01.995 --> 00:05:26.324
And has been that idealistic kid is going out with his buddies or fighting for the kingdom or, or doing the right thing and slowly seeing the reality getting peeled away and maybe realizing, like, I'm depending on the story of the, the situation, maybe the kingdom I'm fighting for isn't the good guy that Mitchell and Webb skit, are we the baddies?

00:05:26.593 --> 00:05:27.454
Yeah, insert meme here,

00:05:28.173 --> 00:05:29.454
We could go that angle with it.

00:05:30.154 --> 00:05:36.675
But yeah, losing friends constantly despite having gifts, you know, if you're a bard you're gonna have special gifts, right?

00:05:36.714 --> 00:05:44.074
You have special abilities and powers and maybe just not having the right one at the right time and feeling that guilt You have survivor's guilt.

00:05:44.074 --> 00:05:52.725
So you have a lot of this stuff and that's a lot of heavy life experience To bring to the table, which I think a person their 20s doesn't have right?

00:05:52.764 --> 00:05:53.185
Yeah

00:05:53.245 --> 00:05:58.345
They're idealistic They're gung ho, which is great for an adventuring party.

00:05:58.345 --> 00:06:01.189
Really Makes most sense when you're level one.

00:06:02.819 --> 00:06:06.579
It's harder to justify a level one bard who's 40.

00:06:07.939 --> 00:06:13.918
Well, and even a 40 year old soldier, that's a little old, I think, for most fantasy setting.

00:06:13.949 --> 00:06:19.428
Yeah, and that's where I would, you know, maybe peel it back to the 30s, especially if you're talking about medieval fantasy.

00:06:19.430 --> 00:06:21.850
If you're talking about in your 30s, you're ancient.

00:06:23.559 --> 00:06:29.569
With that technological time period, but I'd still bring that level of mentality to it.

00:06:29.819 --> 00:06:33.480
Even though the age is a little bit younger, still bring all that with it.

00:06:33.569 --> 00:06:39.610
And you can also, you know, say, Hey, well, you know, maybe they only fought in one campaign, got hurt, which could be good for the bard.

00:06:39.968 --> 00:06:42.488
You know, inspiration, they're a drill sergeant.

00:06:43.019 --> 00:06:44.980
And so kind of going that drill sergeant route.

00:06:45.334 --> 00:06:49.944
I'm screaming and yelling at you to get you ready for what we're about to face.

00:06:49.964 --> 00:06:54.904
You don't understand what looking down the mouth of a dragon really means.

00:06:55.603 --> 00:07:04.464
And if you can't handle me yelling at you while we're just standing around camp, you're not going to be able to handle a beholder or, you know, whatever.

00:07:04.870 --> 00:07:08.430
Even a Grick, like you don't understand what we're about to run into.

00:07:08.860 --> 00:07:13.269
Well, yeah, and it goes back to what you're saying about not having the right skill at the right time.

00:07:13.699 --> 00:07:21.119
I think if that had been your experience training others, that I think would be something you'd want to instill.

00:07:21.569 --> 00:07:26.509
Yeah, you need to make sure you've got the right thing at the right time, because you never know when you're going to need it.

00:07:26.720 --> 00:07:31.379
You need to be at your tip top, because you don't know what we're about to go into.

00:07:31.610 --> 00:07:33.730
Kind of that Boy Scout mentality, maybe, right?

00:07:33.910 --> 00:07:36.110
The, uh, always be prepared.

00:07:36.548 --> 00:07:36.908
Yeah.

00:07:38.100 --> 00:07:49.110
Which would go into, in a way, to do that, and I got this from an older player, who we played a one shot one time, and he played, you know, OD& D.

00:07:49.199 --> 00:07:55.149
And When we sat down to make characters, you know, this was 3.0 days, 3.5, something like that.

00:07:55.209 --> 00:08:02.319
And we'd all, one shot, we'd all make our characters and we'd go to the equipment section and kind of, oh, sure, rations, a bag or whatever.

00:08:02.360 --> 00:08:03.478
He was like, how much money do I have?

00:08:03.538 --> 00:08:06.220
And he spent it all on adventuring equipment.

00:08:06.298 --> 00:08:07.848
Just crazy stuff.

00:08:09.548 --> 00:08:15.769
But when they got into the dungeon and they were doing things, he had a tool for every problem they ran into.

00:08:16.319 --> 00:08:17.718
Oh, I've got a portable battering ram.

00:08:18.310 --> 00:08:19.180
Well, I've got a ladder.

00:08:19.649 --> 00:08:21.430
Oh, I've got a collapsible pole.

00:08:21.740 --> 00:08:22.899
Oh, I've got enough rope for that.

00:08:23.459 --> 00:08:25.288
And the GM is just like, I'm not prepared.

00:08:25.779 --> 00:08:28.829
I'm not prepared for someone this prepared.

00:08:29.959 --> 00:08:33.058
That is something that has stuck with me for that long.

00:08:33.068 --> 00:08:36.328
And I, and I think that goes to show wisdom, right?

00:08:36.899 --> 00:08:41.700
The ability to be tactical and think that far ahead, not just think in the moment.

00:08:42.298 --> 00:08:46.980
Like, okay, I need to make sure here's all the eventualities that we could come across.

00:08:47.090 --> 00:08:47.759
I need to be ready.

00:08:48.169 --> 00:08:52.450
And so that's just a big part, I think, bringing over into that character.

00:08:52.870 --> 00:08:54.289
You're talking about a soldier.

00:08:54.308 --> 00:08:59.519
Most people would make that build as a fighter, perhaps a paladin.

00:08:59.578 --> 00:09:01.169
Bard is an unusual choice.

00:09:01.700 --> 00:09:02.850
Why did you make that choice?

00:09:02.980 --> 00:09:05.590
Specifically to buck the trend.

00:09:05.679 --> 00:09:20.208
So I know it's not probably the most mechanically advantageous or the right thing to do, but I just saw how most bards are depicted and played and I was just like, there's other ways to do this that are just as fun, probably more interesting.

00:09:20.289 --> 00:09:24.000
And so like, hey, let's take a bard and put them in this situation.

00:09:24.039 --> 00:09:27.769
Because what I like to do is really take abilities.

00:09:28.049 --> 00:09:30.360
And reflavor them towards the character.

00:09:30.899 --> 00:09:33.379
And that was going to be a great challenge and a great lot of fun.

00:09:33.490 --> 00:09:33.649
Okay.

00:09:33.649 --> 00:09:39.889
Take all these bardic powers, but how do they look when it's just your run of the mill soldier?

00:09:39.950 --> 00:09:45.188
Doesn't have a lute, doesn't have a flute, doesn't have a lyre, you know, whatever.

00:09:45.239 --> 00:09:46.559
It's just pure personality.

00:09:46.559 --> 00:09:49.129
It's pure charisma that pushes you through.

00:09:49.298 --> 00:09:57.070
And also playing with the idea that charisma is not a stat that represents how good looking somebody is, right?

00:09:57.470 --> 00:10:03.000
There are people that are insanely charismatic, but are not traditionally good looking.

00:10:03.549 --> 00:10:10.309
And I'm going to put this out there, Jack Black is not your traditionally Hollywood guy.

00:10:11.009 --> 00:10:16.320
Yet he's been a leading man in a romantic comedy because he has the charisma.

00:10:16.389 --> 00:10:19.799
And I think that's something that's really not looked into.

00:10:20.274 --> 00:10:28.914
When you look at games like D& D, I think there's a lot of surface level play going on there, when you can take those mechanics and go much deeper and have a lot more fun with them.

00:10:29.495 --> 00:10:30.404
Absolutely.

00:10:30.475 --> 00:10:37.033
Yeah, I love a bard that is non traditional, that doesn't use an instrument, for example.

00:10:37.114 --> 00:10:44.764
I was playing a bard who was a cheerleader, and so all of her bardic inspirations, all of her bardic abilities were based on leading a cheer squad.

00:10:45.664 --> 00:10:45.934
That's amazing.

00:10:46.625 --> 00:10:47.485
Give us an S.

00:10:48.384 --> 00:10:50.313
Give us a T.

00:10:50.315 --> 00:10:56.554
Yeah, all of her bardic inspiration was a cheer to the other player, like making up a cheer about them.

00:10:57.504 --> 00:10:58.634
That's great.

00:10:59.174 --> 00:11:00.304
That's so good.

00:11:00.595 --> 00:11:01.664
And that's what's fun.

00:11:01.855 --> 00:11:06.304
Take things that are very traditional and go a different direction with them.

00:11:06.745 --> 00:11:08.815
See how far you can pull it before it breaks.

00:11:09.115 --> 00:11:11.404
I often start with the flavor.

00:11:11.854 --> 00:11:20.984
And then figure out how to build the mechanics into it would you say that this is kind of where the character started for you or was there a different spark?

00:11:21.073 --> 00:11:26.804
In this particular case it definitely was I don't like what's happening with the bard I'm gonna do something different but for the most part

00:11:26.804 --> 00:11:37.504
here's the personality, here's the flavor, here's the emotion I want to pull out with them, and the feeling to get with them.

00:11:37.524 --> 00:11:41.894
Okay, how do I find mechanics that support that going forward?

00:11:42.154 --> 00:11:43.394
And then build from there.

00:11:43.464 --> 00:11:45.245
So yeah, definitely character first.

00:11:45.710 --> 00:11:48.289
Yeah, that's kind of a system agnostic approach, too.

00:11:48.289 --> 00:12:00.059
Like you said, this was for D& D and you don't play D& D anymore, so you could put this kind of character in a different system because it's not built around that bard class, necessarily.

00:12:00.120 --> 00:12:00.899
Exactly.

00:12:01.178 --> 00:12:02.229
So that's what's nice.

00:12:02.269 --> 00:12:08.839
You know, I know several systems I could pull this character into and have just the same kind of fun with.

00:12:08.919 --> 00:12:12.578
The only sadness is not telling people what the class is.

00:12:12.909 --> 00:12:27.830
Until we get at the table and get into the first fight and do something, you know, somebody falls on the ground and like, I go, you know, and I pick them up by their shoulder and I shake them a little bit and be like, you don't fall on my watch, did I say you had the right to fall, you get back in there.

00:12:28.149 --> 00:12:34.279
Bardic inspiration, D6, like that kind of thing, trying to make it to where.

00:12:34.615 --> 00:12:39.884
Eventually, the bardic inspiration is more that they don't want to disappoint the character.

00:12:39.894 --> 00:12:41.715
They don't want to disappoint daddy soldier.

00:12:42.225 --> 00:12:44.004
I just don't want him to be disappointed in me.

00:12:44.854 --> 00:12:46.705
If he believes in me, I can do anything.

00:12:47.914 --> 00:12:48.634
That kind of thing.

00:12:48.825 --> 00:12:50.865
So, that's how I saw that playing out.

00:12:50.894 --> 00:12:51.884
Would it have played out that way?

00:12:51.884 --> 00:12:52.414
Probably not.

00:12:52.774 --> 00:12:54.294
Well You never know.

00:12:54.375 --> 00:12:55.634
It depends, I suppose.

00:12:55.914 --> 00:13:01.565
You mentioned that this was not necessarily an optimal build for D& D in particular.

00:13:01.815 --> 00:13:09.065
How important is the optimal build to you, or having a character that exploits mechanics?

00:13:09.144 --> 00:13:10.583
Not generally.

00:13:10.653 --> 00:13:13.724
The caveat to that is the group and the setting.

00:13:13.774 --> 00:13:13.994
Yeah.

00:13:14.043 --> 00:13:15.865
And maybe the module potentially.

00:13:15.934 --> 00:13:23.649
If it's a game system like Cypher System or Quest or, you know, kind of one of these lighter narrative things.

00:13:23.970 --> 00:13:26.889
Definitely not worried about any kind of system mastery.

00:13:26.989 --> 00:13:28.139
Because I know what we're going into.

00:13:28.149 --> 00:13:30.639
We're going in there to really focus on the narrative.

00:13:30.720 --> 00:13:37.149
But trad games like D& D, I think, push you to have to be a little bit more system optimal.

00:13:37.190 --> 00:13:39.100
They can be a little bit more punishing if not.

00:13:39.169 --> 00:13:39.669
Mm hmm.

00:13:40.100 --> 00:13:53.850
And then you can have groups of players where they're expecting everybody to come to the table with a very optimal build and we all want to synergize and we want to make sure that no matter what fight we get into, we're going to win.

00:13:53.850 --> 00:13:55.678
And we know we're going to, but there's no question.

00:13:55.948 --> 00:13:58.859
So you gotta have to feel things out.

00:13:58.860 --> 00:14:00.798
I mean, I don't mind doing that.

00:14:01.288 --> 00:14:04.129
If I were to play a Pathfinder 2 E game.

00:14:04.783 --> 00:14:10.994
I would probably focus on a really optimal thing because I think that's a part of the system that makes sense.

00:14:11.294 --> 00:14:21.943
I think that's what it wants you to do and is going to help you make or get the most enjoyment out of that system is if you do that, because it's on that crunchier side, so.

00:14:22.394 --> 00:14:30.404
Hey man, get in there and tweak and have fun and try to make something just dumb that's gonna make your GM go, what?

00:14:30.443 --> 00:14:31.174
What are you doing?

00:14:31.453 --> 00:14:31.804
Hold on.

00:14:32.214 --> 00:14:32.474
Wait.

00:14:32.534 --> 00:14:32.984
Stop.

00:14:33.245 --> 00:14:34.134
Let me see that little book.

00:14:36.075 --> 00:14:36.554
Yeah.

00:14:37.664 --> 00:14:43.524
I had a wizard character I played in a campaign that ran for 10 years, so I played one wizard character for 10 years.

00:14:43.575 --> 00:14:44.914
We went from 3.

00:14:44.914 --> 00:14:48.234
5 to 4 E to Pathfinder during that time span.

00:14:49.394 --> 00:14:54.134
There was just things I was doing, even in 4E, that made the GM just have to stop.

00:14:54.404 --> 00:14:55.075
I'm like, hold on.

00:14:55.125 --> 00:15:08.445
Yeah, I can do 2d10 damage to myself, put that in as an area effect on these creatures, whatever damage I roll is now on them, and they take that much damage for every 5 feet of movement that they traverse.

00:15:08.524 --> 00:15:10.674
And now I cast a spell that pulls them towards me.

00:15:10.965 --> 00:15:11.485
20 feet.

00:15:11.544 --> 00:15:12.634
And it was like, okay.

00:15:13.644 --> 00:15:15.509
Like, what am I gonna do with that?

00:15:15.809 --> 00:15:18.409
Like we did that to some, some gargoyles are on the other side of the room.

00:15:18.409 --> 00:15:19.929
I was like, oh yeah, I do 2D tests.

00:15:19.929 --> 00:15:22.289
I think I did like 12 points of damage to myself.

00:15:22.710 --> 00:15:24.250
And of course they're dumb gargoyles.

00:15:24.259 --> 00:15:31.220
So they get up and they fly towards us and the GM's like, okay, so they're fly 12, 24, 32, that one drops dead.

00:15:34.149 --> 00:15:41.009
Those are fun moments with those types of games because it was fun to optimize and see it play out the table, but I don't have to.

00:15:42.054 --> 00:15:46.355
There's a player in my current game who is a College of Swords bard.

00:15:46.889 --> 00:15:57.269
And I was running a kraken against him, and he pushed the kraken, and I was like, there's no way you can push a kraken.

00:15:57.279 --> 00:16:00.458
There's just, it does not make any sense, and he's like, look at the rules.

00:16:00.999 --> 00:16:01.899
Oh my gosh.

00:16:01.958 --> 00:16:02.899
I was like, okay.

00:16:04.500 --> 00:16:08.659
You built your character specifically to do this, so I have to let it fly.

00:16:08.940 --> 00:16:09.919
You bring up a good point.

00:16:09.980 --> 00:16:15.379
I almost had that knee jerk reaction that, well, as a GM, you can rule that that doesn't work that way.

00:16:15.399 --> 00:16:16.193
Because of blah, blah, blah.

00:16:16.835 --> 00:16:18.845
But then you had the right comment.

00:16:19.214 --> 00:16:21.575
You built that character to do this thing.

00:16:21.644 --> 00:16:22.245
And.

00:16:22.654 --> 00:16:24.424
Who am I to take away that moment?

00:16:24.985 --> 00:16:28.904
Especially if you build it so narrow to do that one thing, let them have it.

00:16:29.764 --> 00:16:31.634
You know, what does it matter?

00:16:31.754 --> 00:16:32.404
It was hard.

00:16:32.413 --> 00:16:35.044
I would say I struggled with that.

00:16:35.163 --> 00:16:36.193
It was a struggle.

00:16:36.203 --> 00:16:36.533
Yeah.

00:16:36.533 --> 00:16:38.803
If it's a big bad, it's like, grrrr

00:16:39.193 --> 00:16:41.835
Yeah, and it was clutch.

00:16:41.884 --> 00:16:45.205
I have to say it was a clutch skill to have at that moment.

00:16:45.519 --> 00:16:53.710
But yeah, I am not the kind of person, I'm not the kind of player that exploits mechanics like that, so whenever somebody does it, I'm actually kind of impressed.

00:16:53.789 --> 00:16:59.629
When we end up in Pathfinder, one of the players was four classes in total.

00:16:59.730 --> 00:17:02.940
He started as a bard, but then he was like, became this leader thing.

00:17:03.553 --> 00:17:07.753
And then he warlord, and then a fighter, and then a cleric.

00:17:08.865 --> 00:17:27.095
So, he was nutty, but because of his leadership skill, he was able to have NPCs join us, so he had, effectively, a second character he was running, which was a cleric, that was two levels lower than the rest of the party, but we didn't have a healer.

00:17:27.404 --> 00:17:43.075
And that's how we shored up having a healer as a part of the group, instead of getting an actual person to play the character, he's like, well, I'll just have this NPC and that NPC became such a part of the group that when these assassins killed him, the party stopped everything in their tracks, where I think we're level 17 at this point or 18.

00:17:43.204 --> 00:17:50.204
And we were trying to deal with like end of the world stuff and we were on the go and these assassins for reasons killed him.

00:17:50.644 --> 00:17:57.994
We're like, well, we got to stop everything we do and to go kill all these assassins where you don't mess with our cleric.

00:17:58.624 --> 00:18:04.034
Speaking of having the right skills, what kind of skills does this character have?

00:18:04.034 --> 00:18:04.773
What are they good at?

00:18:05.023 --> 00:18:19.769
What I see them being good at is leadership and Despite the gruffness, getting a group of people that shouldn't be able to work together, working together, tactically, and then trying to spend that downtime, almost like a football coach.

00:18:20.009 --> 00:18:22.029
Alright, let's talk about that last fight.

00:18:22.308 --> 00:18:22.789
What did you do?

00:18:23.490 --> 00:18:24.420
What could you have done better?

00:18:25.759 --> 00:18:27.269
Do you remember when you went this way?

00:18:27.630 --> 00:18:29.089
You zigged when you should have zagged?

00:18:29.390 --> 00:18:31.180
Alright, we'll remember that for next time.

00:18:33.720 --> 00:18:36.920
So that's what I kind of see those, those skills being towards.

00:18:36.990 --> 00:18:40.059
History and tactics and those kinds of things like that.

00:18:40.109 --> 00:18:41.430
And hiding his feelings.

00:18:44.969 --> 00:18:46.380
What was his upbringing like?

00:18:46.509 --> 00:18:48.109
He hides his feelings, why?

00:18:48.160 --> 00:18:50.740
When it comes to backgrounds, I don't write much.

00:18:50.809 --> 00:18:55.769
So I haven't given much thought into, When he was ten, this happened, and It's more the immediate picture.

00:18:56.154 --> 00:19:02.625
Well, in his case, it's a little bit longer past, but in the grand scheme of things for game, it's an immediate past, so.

00:19:02.704 --> 00:19:19.894
And the things that shape him, like we talked about earlier, are going to be that time being a soldier and taking this kid who is like, I'm going to make a difference as a soldier and just getting broken and worn down and just worn away by all that.

00:19:19.943 --> 00:19:27.875
And so by the time we get to him, he's cynical and broken and maybe has a bit of a death wish.

00:19:27.875 --> 00:19:28.597
I survived.

00:19:28.597 --> 00:19:31.074
Why did I survive and these other people didn't?

00:19:31.194 --> 00:19:31.674
But.

00:19:32.013 --> 00:19:37.564
There's something within him that can't let him watch still other people suffer, right?

00:19:37.625 --> 00:19:43.884
When they're in an adventuring party, he will do everything he can to make sure everybody else is safe and doing what they need to do.

00:19:43.934 --> 00:19:48.534
That's how I look at backgrounds, is what gets them to this circumstance?

00:19:49.045 --> 00:19:56.644
And then leaving holes and gaps open for the GM to insert the world that they have developed.

00:19:56.734 --> 00:20:07.314
So that way the GM can go, Oh, I've got this evil lieutenant of the captain of the guard that maybe you two had, y'all were in the same squadron together.

00:20:07.314 --> 00:20:08.703
Maybe you saw him do something.

00:20:09.169 --> 00:20:11.859
They can insert that character into my backstory.

00:20:11.969 --> 00:20:13.239
So that's what I like to do.

00:20:13.798 --> 00:20:20.038
Sounds like he hides his feelings because of loss, and almost like he's afraid of losing more?

00:20:20.638 --> 00:20:22.219
Yes, absolutely.

00:20:22.288 --> 00:20:28.388
Probably circumstances would drag him into this adventuring group that might be beyond his control.

00:20:28.509 --> 00:20:32.595
Or He sees something within these kids like they're going to get themselves killed.

00:20:32.664 --> 00:20:35.164
If I don't step in, this is going to go poorly.

00:20:35.224 --> 00:20:42.295
And I was you once, and I know the road you all are heading down and maybe I can stop that from happening.

00:20:42.384 --> 00:20:44.174
And then what you could do for funsies.

00:20:45.125 --> 00:21:00.144
Is then go a layer deeper and to say that he misses the brotherhood and he misses that time in the military when it was the ideal, he misses those times when we were on the battlefield before a battle.

00:21:00.144 --> 00:21:06.875
And we didn't know any better, but we were talking each other up, getting each other hyped up and maybe that was why he's a bard.

00:21:06.884 --> 00:21:10.365
He was the storyteller of his battalion and his squadron.

00:21:10.839 --> 00:21:14.339
Getting everybody hyped up with these old battle stories.

00:21:14.410 --> 00:21:22.349
And maybe he misses that time when we were unbeatable, unkillable, we were doing the right thing.

00:21:22.359 --> 00:21:24.789
And maybe there's a part of him that wants that back.

00:21:24.940 --> 00:21:27.740
You could say he's on the surface level.

00:21:27.749 --> 00:21:30.400
He's saying, y'all are going to get yourselves killed.

00:21:30.549 --> 00:21:32.079
I got to jump in there and save you.

00:21:32.259 --> 00:21:34.539
But deep down, he's like, but I miss.

00:21:34.880 --> 00:21:35.589
This.

00:21:35.680 --> 00:21:37.859
And maybe secretly that's what he wants.

00:21:38.319 --> 00:21:39.420
He wants that again.

00:21:39.460 --> 00:21:42.200
So he's clawing, trying to bring a bit of that back.

00:21:42.259 --> 00:21:50.069
To me, it's the future, it's the looking forward that's more interesting to me in the adventure than what came before.

00:21:50.289 --> 00:21:52.529
It certainly informs that future.

00:21:52.858 --> 00:22:00.309
But I get more excited about that, right, like, ooh, when we're in the middle of the adventure, of the game at hand and at the table, what's going to happen?

00:22:00.409 --> 00:22:01.878
Are they going to draw this out of me?

00:22:02.394 --> 00:22:07.285
Those kinds of things, which I think is owed to the LARP background at a LARP.

00:22:07.365 --> 00:22:12.654
If you're doing a three day sleep away LARP, like I would do, you're have a lot of downtime.

00:22:12.734 --> 00:22:24.835
And a lot of us would just sit in the mess hall, which was the quote unquote tavern in character, just having conversations, just having like we're having right now, just normal conversations.

00:22:25.409 --> 00:22:30.128
But you're drawing each other's character histories out a bit, and their personalities.

00:22:30.679 --> 00:22:36.459
And you begin to find out things about your character that you didn't expect and plan for.

00:22:36.999 --> 00:22:39.929
But you're building such a real in the moment thing.

00:22:39.999 --> 00:22:44.898
It's fantastic when you can find out about your character just through small conversations.

00:22:45.138 --> 00:22:51.159
I think that's one of my favorite parts of roleplaying, is those moments of discovery.

00:22:51.219 --> 00:22:51.579
Yes.

00:22:51.679 --> 00:22:52.038
Oh yeah.

00:22:52.128 --> 00:22:54.989
When you weren't even expecting that part of your character.

00:22:55.494 --> 00:23:01.464
Oh, but when it jumps out and grabs you and you grab onto that moment, you're like, yep, this is where we're going with it.

00:23:01.474 --> 00:23:05.845
This is what we're doing because it becomes such a genuine interaction for you.

00:23:06.259 --> 00:23:20.170
That becomes a genuine feeling and reaction to everybody at the table, which is why a lot of these APs, these actual plays, people, I think, love to watch them, is seeing those genuine reactions, I say genuine, if you're putting, you're acting into it, feel very real.

00:23:20.410 --> 00:23:21.920
Yeah, I mean it should.

00:23:22.259 --> 00:23:29.089
You talked a lot about how you play LARPs, and I'm not terribly familiar with, with LARPing.

00:23:29.539 --> 00:23:32.809
How is that different for you playing at a table?

00:23:32.819 --> 00:23:38.059
Do you take the same approach to characters that you play in a LARP versus characters you play at a table?

00:23:38.444 --> 00:23:40.115
Yeah, it's the exact same process.

00:23:40.214 --> 00:23:49.984
I'll read the setting, and I'll kind of get familiar with what's going on in that world, and if the setting is written really well, a character's just gonna jump out at me in an instant.

00:23:50.025 --> 00:24:06.335
There was a LARP I played, and I was reading the setting, and it's this horror, gaslight, steampunky kind of game, and I'm looking at it, and I'm like, oh, well this country, it's essentially 1800s Wild West Americana, but they're really into technology, and they have a lot of dirigibles, and airships.

00:24:06.355 --> 00:24:08.099
I said Stop right there.

00:24:08.210 --> 00:24:12.240
You just said I get to be an airship cowboy or a cowboy airship pilot?

00:24:12.549 --> 00:24:13.170
Sold.

00:24:14.960 --> 00:24:18.940
I knew nothing else about the game, but I knew I'm going to dress up like a cowboy.

00:24:19.089 --> 00:24:26.308
I'm going to get myself a six shooter and I'm going to get me glasses that have the full black golden rim, but they have the sides that are blacked out.

00:24:26.714 --> 00:24:28.174
It was like, that's his pilot glasses.

00:24:28.644 --> 00:24:32.065
And the look of that character came in so quick.

00:24:32.204 --> 00:24:37.693
And I think that's probably would be the biggest difference between table and a LARP.

00:24:38.095 --> 00:24:40.335
You'd have to get a costume together for a LARP.

00:24:40.864 --> 00:24:43.914
So I'm also kind of thinking costume forward.

00:24:44.200 --> 00:24:45.789
What's this character going to look like?

00:24:45.799 --> 00:24:54.759
Cause what you wear is the outward representation of this character's inner thoughts and feelings and what they like, those kinds of things.

00:24:54.819 --> 00:24:59.470
So I start to probably piece that together is that costume idea and then go from there.

00:24:59.538 --> 00:25:02.239
But then what also helps with that is a costume.

00:25:02.420 --> 00:25:05.539
This is kind of how I am with acting as well.

00:25:05.759 --> 00:25:06.589
Stage plays.

00:25:07.434 --> 00:25:12.914
It's really not until I get the costume on that I'm in character, that I'm fully in it.

00:25:12.964 --> 00:25:20.973
The voice really solidifies, the walk solidifies because, in the case of this cowboy, I'm wearing boots that I don't wear on a normal basis.

00:25:21.065 --> 00:25:31.464
Because I found a historical emporium or something like that, men's historical emporium, that sells traditional Wild West vests and pants that need the suspenders.

00:25:31.535 --> 00:25:35.944
And when you get all that on it, it just restricts your body in a certain way.

00:25:36.345 --> 00:25:42.515
Causes you to have to strut when you've got a gun belt on with a Nerf gun at your hip.

00:25:44.144 --> 00:25:50.515
And then a saber on one side, you just start to walk and man, that's instantly going to change your demeanor.

00:25:50.604 --> 00:25:51.364
Everything about you.

00:25:51.585 --> 00:25:53.505
So that's what I miss at a table.

00:25:53.564 --> 00:25:56.734
It's much harder for me to stay in character at a table than it is at a LARP.

00:25:57.174 --> 00:25:57.585
Certainly.

00:25:57.694 --> 00:26:04.003
There was a tabletop for a long time, I brought one of my boffer weapons, which is the name of a LARP weapon.

00:26:04.734 --> 00:26:08.513
I brought it with me, it was a mace, just to kind of ground that character a little bit.

00:26:08.835 --> 00:26:12.154
I need something, just to kind of help me be in the moment.

00:26:12.755 --> 00:26:17.765
A bit more, that's probably a big difference between those two for me, but the approach is roughly the same.

00:26:18.234 --> 00:26:24.434
I think one of the things that helps you maintain a character is having a voice, even if it's not an accent.

00:26:24.464 --> 00:26:25.963
Do you do character voices?

00:26:26.474 --> 00:26:29.084
I do a lot more nowadays just because I GM more than anything.

00:26:29.084 --> 00:26:29.805
So I try to.

00:26:29.999 --> 00:26:40.079
Distinguish some way, and a lot of times I just try to do, I'm bad, I default a lot of times to English accent, but just change like, is it gruff?

00:26:40.098 --> 00:26:41.969
Is it more posh?

00:26:42.039 --> 00:26:43.128
Is it slinky?

00:26:43.308 --> 00:26:45.949
Those things I try to think about with the character most often.

00:26:46.528 --> 00:26:47.358
Are they dumb?

00:26:47.490 --> 00:26:51.088
Okay, they're gonna talk like this and not real fast.

00:26:51.759 --> 00:26:52.719
Are you?

00:26:52.729 --> 00:26:54.409
You know, we kind of default to that.

00:26:54.950 --> 00:26:57.329
It's just a good tropey, boom, I get to go to that.

00:26:57.720 --> 00:27:00.390
Oh, but now you've met the mayor of the town.

00:27:00.769 --> 00:27:02.289
Oh, hello, it's good to see you.

00:27:02.439 --> 00:27:04.388
Welcome, come, yes, we must have tea.

00:27:04.759 --> 00:27:07.949
So those are how I do voices, right?

00:27:07.949 --> 00:27:18.720
It's not necessarily an accent all the time, but it will be in delivery as much as possible to kind of convey, oh, this is the person and their station within society.

00:27:19.039 --> 00:27:24.039
For this character, if I had to go with it, it would just be real, real low, real deliberate.

00:27:24.119 --> 00:27:25.930
Okay, this is what we're going to do.

00:27:26.119 --> 00:27:27.259
Are you sure about that?

00:27:27.868 --> 00:27:29.038
All right, let's go.

00:27:29.130 --> 00:27:33.019
And that's that still, like he's seen some stuff.

00:27:33.038 --> 00:27:34.430
Okay, if that's what you think.

00:27:34.740 --> 00:27:36.980
But that dad thing, are you sure about that?

00:27:37.019 --> 00:27:38.048
Are you thinking that through?

00:27:38.460 --> 00:27:40.878
And it makes me, I hate it.

00:27:40.919 --> 00:27:44.628
Even when using it, because at least my dad used that kind of stuff on me.

00:27:44.969 --> 00:27:45.929
Oh yeah, okay.

00:27:46.339 --> 00:27:47.450
What am I doing wrong?

00:27:47.855 --> 00:27:52.644
And you may not be doing anything wrong, or anything that they would do different, they just want to see your thought process.

00:27:52.964 --> 00:27:55.265
They want you to understand your own thought process.

00:27:55.444 --> 00:28:07.025
And then when it gets into the battle, that's when, like, the really You get out of here right now! Come on, let's go! Go, go, go! And so I'd go for that kind of soldier, you know, loud battle cries.

00:28:07.045 --> 00:28:17.644
You're trying to hear me above the din of the fighting, but it's all directed short burst sentences, not as big, long winded things, probably even try to come up with tactical.

00:28:17.964 --> 00:28:20.315
Short phrases that I would share with the group.

00:28:20.805 --> 00:28:21.035
All right.

00:28:21.035 --> 00:28:38.159
When my character says two to the left, up and Adam, it means this, you know, like just those kinds of little things, because I, I think that is something we take for granted in games, like traditional games like that, that your characters would be yelling out to each other.

00:28:38.439 --> 00:28:52.099
And these kinds of things, using head motions in the middle of a fight, but we extrapolate that out into very long winded, Alright, well my character's gonna move over here, if your guy's gonna do that, then mine's gonna do this.

00:28:52.288 --> 00:29:07.920
So that way we can get into flanking position, cause I know that your character, you know, We're having these big, long, like, really involved tactical conversations, Which I think is an extrapolation of, we've fought a long time with each other, Especially when you're getting up to like level 5 and 6 and stuff like that.

00:29:07.950 --> 00:29:10.369
We've fought with each other long enough, we know.

00:29:11.150 --> 00:29:15.109
Through body language and eye movements and little tilts of the head.

00:29:15.269 --> 00:29:18.140
Oh, if I go do this, this and this and I know what you're capable of.

00:29:18.140 --> 00:29:21.230
So if I'm going to do this, we have that orchestrated dance.

00:29:21.529 --> 00:29:23.160
That's a lot of unspoken thing.

00:29:23.480 --> 00:29:23.960
Yeah.

00:29:23.960 --> 00:29:29.000
Well, and I can see him kind of trying to mold the party into that kind of fighting unit.

00:29:29.490 --> 00:29:29.839
Yeah.

00:29:29.900 --> 00:29:30.690
You're a caster.

00:29:30.759 --> 00:29:31.589
What are you doing up front?

00:29:31.700 --> 00:29:33.489
Get back.

00:29:33.490 --> 00:29:35.250
So I can see him being hated real quick.

00:29:35.460 --> 00:29:43.289
If you didn't talk with the rest of the group ahead of time, that, hey, this is the character I'm planning on running, I think that could be, that could be difficult.

00:29:43.470 --> 00:29:45.000
Don't tell me how to play my character.

00:29:45.000 --> 00:29:46.460
Right, yeah, yeah.

00:29:46.509 --> 00:29:46.839
Yeah.

00:29:48.569 --> 00:29:50.009
But that could be a fun conflict.

00:29:50.098 --> 00:29:51.329
It's true, that's true.

00:29:51.419 --> 00:29:58.329
So you mentioned this dad voice, which I love, and he seems kind of the dad of the party.

00:29:58.410 --> 00:29:59.619
Is he an actual dad?

00:29:59.759 --> 00:30:00.809
Does he have a family?

00:30:00.890 --> 00:30:02.089
I would say not.

00:30:02.230 --> 00:30:03.259
Several reasons for it.

00:30:03.505 --> 00:30:22.993
In play reasons, I would want that no connections means I can't be hurt kind of thing, or I haven't had time to build connections, and then, you know, as a young man, and then when I finally got out, or when life slowed down, I don't know how to build connections beyond this brotherhood of soldier.

00:30:22.993 --> 00:30:24.483
There's just a disconnect there.

00:30:24.523 --> 00:30:26.834
So maybe another avenue to explore with the character.

00:30:27.390 --> 00:30:40.819
Out of play reason for that is I've just have been in situations where the game runners or the GMs want to use those connections in devious ways that are just low hanging fruit and I'd just rather not.

00:30:40.970 --> 00:30:43.118
I think that's why a lot of people go with the orphaned kid.

00:30:43.189 --> 00:30:50.029
You don't have to deal with the potential abuse that some GMs can try to use if that makes sense.

00:30:50.355 --> 00:31:14.974
It is definitely something that I would want the DM to clear with me before using, like, for example, if my, I'm playing a character right now who is a mom, and if the GM wanted to put my daughter in danger, we would have to have a conversation about it because that's not something where I want her to get killed to advance my story, for example.

00:31:15.585 --> 00:31:16.315
Exactly.

00:31:16.375 --> 00:31:28.295
And that, what you mentioned, that conversation between you and the GM, unfortunately is something I learned about very late in my career as a LARPer and a tabletop role player.

00:31:28.365 --> 00:31:34.984
I grew up in a very, almost anything is permissible, you just need to accept it and try to roll with it.

00:31:35.470 --> 00:31:39.029
And be a good role player, especially in LARP situations.

00:31:39.039 --> 00:31:42.829
It's like, Hey, anything goes, man, this is as real as it gets.

00:31:43.029 --> 00:31:45.930
Just stay in character, just take it in character and you'll be okay.

00:31:45.990 --> 00:31:51.519
And nobody thought about the bleed and how to do aftercare and what bleed means.

00:31:51.894 --> 00:31:53.394
I don't know if you're familiar with that term.

00:31:53.724 --> 00:31:57.244
The trauma that you are experiencing in the game, bleeding into your real life.

00:31:57.295 --> 00:32:20.273
Yeah, especially LARP because, I mean, I literally have collapsed into tears on the ground, bawling because of a situation, and really just being in the moment that another player who wasn't quite aware of the scene that we were all kind of in the middle of, I think they were inside of a room and walked in and saw, and I just heard him go, Is he okay?

00:32:21.924 --> 00:32:24.204
Because he thought I was legitimately like, is that person hurt?

00:32:24.295 --> 00:32:25.275
Did something happen?

00:32:25.275 --> 00:32:26.525
Do we need to call a hold?

00:32:26.654 --> 00:32:28.305
And everybody's like, no, no, no, it's, it's, it's fine.

00:32:29.484 --> 00:32:35.574
But when you're drawing up those kinds of emotions and if you're getting that into it, that doesn't go away instantly.

00:32:35.624 --> 00:32:38.045
You don't just go, okay, I'm done.

00:32:38.243 --> 00:32:39.233
Everything's hunky dory.

00:32:39.494 --> 00:32:53.394
You had to pull it from somewhere, not until much later did I unfortunately learn about what to do after all of that and what to do before all of that and having conversations with people and saying, this is off limits and this is where we can go.

00:32:53.694 --> 00:32:58.693
I have talked about before with some of my guests about the importance of consent and safety tools.

00:32:58.903 --> 00:33:05.499
And so I feel like that conversation, thankfully, is pretty prevalent now in TTRPG spaces.

00:33:05.859 --> 00:33:09.089
But aftercare isn't something that I hear talked about a lot.

00:33:09.130 --> 00:33:11.609
What kind of process do you use?

00:33:11.710 --> 00:33:17.890
I don't have a process because I don't tend to run very emotionally heavy games anymore.

00:33:17.980 --> 00:33:28.049
I think due to a past LARPing experience, I'm kind of shying away from that kind of stuff because it sometimes is like, wow, this feels emotionally manipulative and I don't want to be a part of that anymore.

00:33:28.380 --> 00:33:31.859
I run a lot more very hopeful games.

00:33:32.075 --> 00:33:36.744
Things that focus on that and a lot of one shots and very short run games.

00:33:36.795 --> 00:33:43.055
But what I've seen for aftercare and suggestions of is really one's called stars and wishes.

00:33:43.125 --> 00:33:44.295
I don't know if you're familiar with that.

00:33:44.750 --> 00:33:45.599
I am.

00:33:45.609 --> 00:33:47.150
I am very familiar with it.

00:33:47.150 --> 00:33:50.019
I use it now in my game and I love it.

00:33:50.329 --> 00:33:52.220
So that's the one I've seen the most of.

00:33:52.390 --> 00:33:53.979
That's what I see for aftercare.

00:33:54.170 --> 00:33:58.308
Go ahead and actually, if you want to explain Stars and Wishes to my listeners.

00:33:59.278 --> 00:34:19.925
Yeah, so if I can remember it off the top of my head, I think Stars is You highlight one person in the game for that session that you would like to highlight something that they did that was enjoyable or it was meaningful to the session and then wishes are things like, but here's what I wish would happen in future sessions.

00:34:20.244 --> 00:34:25.534
Or maybe something you wish maybe didn't happen, like, hey, can we not do that in the future?

00:34:25.594 --> 00:34:31.065
This could be kind of, I could see this being bothersome or, you know, hey, I really wish that my character would have this experience.

00:34:31.125 --> 00:34:33.295
Could we have a scene that goes this direction?

00:34:33.344 --> 00:34:37.023
So that's my understanding of Stars and Wishes and what I remember off the top of my head.

00:34:37.034 --> 00:34:39.025
You can correct me if I'm, if I missed anything.

00:34:39.034 --> 00:34:40.764
Nope, absolutely correct.

00:34:41.039 --> 00:34:47.409
And I will have to say, as a DM, the wishes part is a godsend.

00:34:47.539 --> 00:34:50.920
Having your players just up front be like, We're gonna cross the desert?

00:34:51.268 --> 00:34:53.780
I want to cross it on a sand ship.

00:34:53.909 --> 00:34:54.769
I want a sand ship.

00:34:55.079 --> 00:34:57.088
Okay, now I'm gonna build you a sand ship.

00:34:58.780 --> 00:35:02.480
One of the premier LARPs in the nation, it's called Dystopia Rising.

00:35:02.894 --> 00:35:14.724
It's a post apocalyptic zombie LARP, and one of their things is you can, ahead of the, of the game, message the game runners and say, hey, for me and my group, we want a quest that does this.

00:35:15.005 --> 00:35:23.514
And you can request it, and if they have the time and the resources, they're like, yeah, yeah, we'll do it for you, and it'll be at this time, which was kind of unheard of for me in a LARP, but awesome.

00:35:23.889 --> 00:35:25.659
And it is, like you said, it's those wishes things.

00:35:25.659 --> 00:35:29.030
It's like, look, especially in a LARP setting, I'm paying for an experience.

00:35:29.460 --> 00:35:34.739
I'm spending a whole weekend away from my friends and family to come out here and have some fun.

00:35:34.800 --> 00:35:41.599
There should be not an expectation, but an avenue to allow me to have a, some focused fun.

00:35:41.840 --> 00:35:42.679
That makes sense.

00:35:42.949 --> 00:35:45.019
Something that I know I can look forward to.

00:35:45.219 --> 00:35:45.460
Okay.

00:35:45.460 --> 00:35:46.300
This is going to happen.

00:35:46.664 --> 00:35:49.034
Cool, instead of just hoping for something cool to happen.

00:35:49.135 --> 00:35:50.574
Like you're saying, I want a sand ship.

00:35:50.684 --> 00:35:51.974
All right, sand ship it is.

00:35:52.994 --> 00:36:35.684
But the other aftercare really is, I think, takes wishes a little bit deeper and is really when things are, were emotionally heavy and giving people the space, because you never want to force anybody to To, all right, it's aftercare time, you have to tell us why you cried, you have to tell us what was hard about this moment, you open up the floor, does anybody want to talk about, it's almost like a group therapy session right, we open the floor, who wants to talk about this, who, who wants to bring this up, do we need to talk about this, is everyone, how do you feel, and that's I think is a tough one because you have to make sure it's a very safe space for people to feel open, To talking about that stuff, you gotta get to being an adult real fast.

00:36:36.025 --> 00:36:41.945
This character may not be an actual dad, but is dad adjacent.

00:36:42.195 --> 00:36:45.885
How much of yourself do you see in them?

00:36:46.155 --> 00:36:48.844
I would put quite a bit, though I am a father of two.

00:36:50.050 --> 00:37:06.369
What I would use from that is just the dad voice and the dad look, the glare you can give to your kid that only they know, like, well, I'm in trouble, I'm doing something I'm not supposed to be doing and yeah, that, that authoritative voice to bring into it.

00:37:06.864 --> 00:37:13.594
And then also the, I'm going to be doing things that you're not going to understand yet why I'm doing.

00:37:13.914 --> 00:37:15.175
I think that's the difficult thing.

00:37:15.644 --> 00:37:18.074
I've got a, almost four and a seven year old.

00:37:18.175 --> 00:37:21.764
I know you don't want to go to sleep now and it's tough.

00:37:21.764 --> 00:37:30.980
And we're struggling, almost want to say fighting, but you know, it's not a physical altercation, but it's definitely an emotional fight that's happening.

00:37:31.199 --> 00:37:32.159
Stop getting out of bed.

00:37:32.219 --> 00:37:38.938
And you can't explain to this kid why I'm doing the things that I'm doing and why it's for your benefit.

00:37:38.989 --> 00:37:40.710
And I would bring that in.

00:37:41.079 --> 00:37:57.125
But in this situation, it's far more problematic because these are adults that you're going to be palling around with and you're going to start treating them like children and not explaining yourself, but I think that builds great tension for a tabletop game.

00:37:57.425 --> 00:38:07.315
So you'd keep that element, even though it's really poor and not the right way to handle the situation, which I think would then tie into the fact that he's really bad at relationships.

00:38:07.324 --> 00:38:09.583
He's bad at building connections.

00:38:09.980 --> 00:38:14.329
And so maybe that's your character arc with him is learning how to build connections.

00:38:14.389 --> 00:38:16.949
You've built in a pretty large flaw.

00:38:17.070 --> 00:38:22.750
Then the character arc is about learning to overcome that or learning to see others in a different way.

00:38:22.840 --> 00:38:23.820
As even capable.

00:38:23.889 --> 00:38:24.269
Yeah.

00:38:24.920 --> 00:38:29.909
Hey, they might be capable without you, or they may have an idea of how to do things.

00:38:30.289 --> 00:38:36.659
It's not your idea and works as well, if not better out of the way old man, the future is now.

00:38:36.708 --> 00:38:39.989
You said that he is not good looking.

00:38:40.108 --> 00:38:41.028
What does he look like?

00:38:41.259 --> 00:38:48.159
I would see, we're talking very pockmarked face, definitely a bent nose from being broken too many times.

00:38:48.228 --> 00:38:53.768
That would affect how he talks because it's going to be kind of a little, you know, stuffed up.

00:38:53.918 --> 00:38:55.418
Probably busted out a few teeth.

00:38:56.539 --> 00:39:00.059
I could see graying, steely gray beard.

00:39:00.289 --> 00:39:08.278
So like mine, people can't see, but I've got pretty black hair, but I'm starting to get these long silver hairs here and there, so I would see that.

00:39:08.528 --> 00:39:13.259
And then I can see a scar down through his jaw where the hair doesn't grow anymore.

00:39:13.449 --> 00:39:17.619
And he's trying desperately to grow his beard to cover it up, but it's just not working.

00:39:17.759 --> 00:39:21.748
And then he's that dad type where he looks a little skinny.

00:39:21.764 --> 00:39:27.463
That's a little wiry, but it's all just compacted sinew of muscle.

00:39:27.514 --> 00:39:35.134
That's what I see, just gnarled hands, massive forearms from maybe having to build siege weaponry, you know, those kinds of things.

00:39:35.224 --> 00:39:39.273
His uniform doesn't quite fit the way it used to, kind of hanging a little loose.

00:39:39.778 --> 00:39:42.699
I imagine he probably has a lot of aches and pains.

00:39:42.918 --> 00:39:43.358
Oh yeah.

00:39:43.588 --> 00:39:55.798
It'd be fun, you know, 'cause aspirin, it's a root, has been around forever, so you could have fun with the fact that he's constantly buying this white powder and he mixes it with his tea every morning and everybody's like, that dude's on drugs.

00:39:55.800 --> 00:39:59.938
It's just, it's like, no, it's for my knees.

00:40:01.139 --> 00:40:03.798
That's the only way I can keep my knees from cracking.

00:40:03.918 --> 00:40:04.858
Oh, that would be great.

00:40:04.889 --> 00:40:06.188
That's a great little moment.

00:40:06.568 --> 00:40:12.329
Just to sneak that in there, one of our party members is getting loaded on some illicit drug.

00:40:13.418 --> 00:40:15.398
He's getting from the apothecary.

00:40:15.958 --> 00:40:19.329
I'm gonna work it out with the GM like, nah man, it's just, it's just an aspirin root.

00:40:20.659 --> 00:40:20.809
I

00:40:20.809 --> 00:40:27.173
usually start the interview with a name, and this character does not have one.

00:40:27.414 --> 00:40:30.704
What's your process for creating a name for a character?

00:40:30.923 --> 00:40:34.463
Yeah, so I do historical research.

00:40:34.543 --> 00:40:46.563
So for this, I would just go to Google, you know, inspirational soldiers and looking for people that kind of fit that personality or have a similar history or similar vibe to what's going on.

00:40:46.833 --> 00:40:51.173
So I'd start to look for real people first and pull names from that.

00:40:51.213 --> 00:40:54.333
And then I would start going, well, what does the name actually mean?

00:40:54.668 --> 00:40:55.809
What's the meaning of the name?

00:40:55.829 --> 00:40:57.619
Well, I'll pull up baby name websites.

00:40:57.869 --> 00:41:01.088
You know, what if we want a name that means gruff?

00:41:01.278 --> 00:41:03.568
Let's look at that and then start going really out there.

00:41:03.579 --> 00:41:05.398
Well, what's it in Armenian?

00:41:05.528 --> 00:41:07.289
All the countries, Lithuania, you know what I'm saying?

00:41:07.289 --> 00:41:09.498
Like we really start going out there.

00:41:09.838 --> 00:41:15.579
I start looking at different places and trying to find something that really works for that character.

00:41:16.023 --> 00:41:17.753
And that's generally how I get a name.

00:41:17.753 --> 00:41:18.614
So that's what I'm saying.

00:41:18.614 --> 00:41:23.454
It's, it ends up being the last thing for the character because I want to know who they are.

00:41:23.494 --> 00:41:26.554
Cause a lot of times I have run into situations, I'm like, you know what?

00:41:26.813 --> 00:41:28.284
Every Chad is this way.

00:41:28.474 --> 00:41:29.893
Every Jeff is this way.

00:41:30.963 --> 00:41:38.474
It's not true, but you do find some similarities like, man, there's something about people named Chris that all have kind of similar personalities.

00:41:38.483 --> 00:41:39.474
There's power in a name.

00:41:39.534 --> 00:41:41.583
So I try to think about that.

00:41:41.704 --> 00:41:41.903
All right.

00:41:41.903 --> 00:41:44.233
Well, what's the power behind this character's name?

00:41:44.579 --> 00:41:46.708
And this is what I know about them.

00:41:47.059 --> 00:41:51.798
So the name would almost have to be a part of what got them to be this way.

00:41:51.918 --> 00:41:53.298
That's gonna be based on the world.

00:41:53.358 --> 00:41:54.139
Oh, exactly.

00:41:54.259 --> 00:41:56.179
So then I may go, okay, well this is the name.

00:41:56.268 --> 00:41:58.938
What consonants or vowels can I switch out to?

00:41:58.998 --> 00:41:59.958
Alter it a little bit?

00:42:00.079 --> 00:42:04.969
If I need to make it really fit a unique situation, how many apostrophes can I throw in here?

00:42:06.889 --> 00:42:08.088
. . To really make it fancy.

00:42:08.148 --> 00:42:08.418
Yeah.

00:42:10.239 --> 00:42:11.619
Nameless soldier.

00:42:11.739 --> 00:42:13.659
How do you deal with being sick?

00:42:14.259 --> 00:42:16.518
Are you stoic or super whiny?

00:42:16.579 --> 00:42:19.599
You don't have time to tell people that you're sick.

00:42:20.034 --> 00:42:21.764
You understand?

00:42:21.943 --> 00:42:22.864
That's a you problem.

00:42:23.123 --> 00:42:24.853
You're not going to make it everybody else's problem.

00:42:24.974 --> 00:42:27.804
Take whatever you need to take, and then get the job done.

00:42:28.244 --> 00:42:28.963
You understand?

00:42:29.074 --> 00:42:30.353
There's people depending on you.

00:42:30.443 --> 00:42:31.523
I don't have time for this.

00:42:31.893 --> 00:42:32.614
No whining.

00:42:32.684 --> 00:42:33.244
Deal with it.

00:42:33.293 --> 00:42:34.684
You can whine when you're dead.

00:42:37.259 --> 00:42:38.798
That's a great line.

00:42:38.818 --> 00:42:40.559
That really says a lot about the character.

00:42:43.259 --> 00:42:44.599
Uh, the dismissiveness.

00:42:45.869 --> 00:42:46.318
Right.

00:42:48.028 --> 00:42:49.188
Oh, you got stabbed?

00:42:50.778 --> 00:42:51.619
Don't whine about it.

00:42:52.438 --> 00:42:53.278
Are you dead?

00:42:54.268 --> 00:42:54.760
Get up.

00:42:54.958 --> 00:42:55.858
Yeah, are you dead yet?

00:42:56.099 --> 00:43:00.009
No, come on, we've all been stabbed, especially as an adventuring party.

00:43:00.068 --> 00:43:01.369
We've all been stabbed.

00:43:01.509 --> 00:43:02.969
We all know what it's like.

00:43:03.248 --> 00:43:04.139
Deal with it.

00:43:05.318 --> 00:43:06.358
I'll get you back up.

00:43:06.378 --> 00:43:07.518
That's my job.

00:43:08.358 --> 00:43:09.498
I'll get you patched up.

00:43:10.108 --> 00:43:16.528
Jeffrey, thank you so much for coming on the show and for sharing your Drill Sergeant with us.

00:43:16.768 --> 00:43:21.759
I will post the links in the description for all of your projects and your social media and whatever you want to share.

00:43:22.079 --> 00:43:24.369
But is there anything you want to tell my listeners about?

00:43:24.809 --> 00:44:01.554
Oh yeah, uh, so what we've got going on right now is, uh, our playtest for The Crypt has opened, uh, you can find that, uh, currently it's a free playtest, you can find that on our itch page, um, whensuddenlygames.Io, go there and you can grab those rules and start playtesting that game, uh, and we're also currently working on a, uh, Cypher system setting, uh, called the Rending of Palagast, uh, if you follow me on any of the socials, You know, any of the wind suddenly games, you know, at Twitter or, um, blue sky, mastodon, uh, TikTok, all that stuff.

00:44:01.914 --> 00:44:08.753
Uh, you can check out our development there as we talk about that and, uh, kind of posting stuff to YouTube and, uh, also doing live streams.

00:44:08.903 --> 00:44:12.483
Of, um, me working on Palagas on Twitch.

00:44:12.503 --> 00:44:13.173
So twitch.

00:44:13.393 --> 00:44:17.023
tv backslash when suddenly games and we can watch that stuff.

00:44:17.023 --> 00:44:21.184
I don't have a full schedule for that necessarily, but that's periodically working on that.

00:44:21.563 --> 00:44:22.793
Uh, so really that's it.

00:44:22.833 --> 00:44:28.193
Uh, and of course you can always keep up with us at when suddenly dot games, which is just our website.

00:44:30.623 --> 00:44:39.853
You can find me on Tik TOK at star mama C or on threads, blue sky, Instagram, or Facebook as characters without stories.

00:44:40.179 --> 00:44:42.088
and characterswithoutstories.

00:44:42.108 --> 00:44:42.528
com.

00:44:43.039 --> 00:44:48.668
You can also listen on YouTube at Characters Without Stories or follow the link in the description.

00:44:49.099 --> 00:44:51.199
Please share the podcast with a friend.

00:44:51.208 --> 00:44:56.559
Word of mouth is the best way to find new listeners and your recommendations help me immensely.

00:44:56.838 --> 00:45:01.969
And if you can drop a review on Spotify or Apple Podcasts, I'd greatly appreciate it.

00:45:02.358 --> 00:45:05.168
Thank you to all of my listeners spreading the word.

00:45:05.259 --> 00:45:06.478
I'm so grateful.

00:45:07.309 --> 00:45:17.978
I'm currently accepting submissions, particularly for non D& D characters, so if you'd like to share your character, you can go to the submission form at characterswithoutstories.com.

00:45:18.458 --> 00:45:20.809
Click submit in the top navigation menu.

00:45:21.369 --> 00:45:25.498
Thanks for listening, and may all your characters find their stories.
Jeffrey Baker Profile Photo

Jeffrey Baker

he/him

Jeffrey Baker is a dad, LARPer, and game designer. Jeffrey has been playing TTRPGs ever since his older brothers would allow him to join. His creative well consists of using his personal life, theatre training, and LARP background to make fully realized characters.