Transcript
WEBVTT
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Well, what if you played a kid, but like, not really a kid?
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Something that it does appeal to me about Tendertwig is just the like, unquestioning belief in yourself.
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Yeah, they just spontaneously produce this healing fruit from time to time off of their body.
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It's a little bit disturbing.
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Yeah, I took a leshy ancestry feat called harmlessly cute.
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And it basically, you know, is like, I could, you know, it gives you like a small bonus to pass yourself off as I'm harmless.
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I'm adorable.
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Hello, friends.
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Welcome to characters without stories, a TTRPG podcast about the roads not yet traveled.
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I'm Star.
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This episode, I'm joined by Tori Fica.
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Tori is a TTRPG enthusiast, actual play performer and GM.
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She is one of the creators of Level One Geek, a TTRPG education and entertainment channel to help new players get into this magical hobby.
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Tori, I'll give you a chance to plug all your projects at the end, but do you have anything you want to tell listeners about yourself?
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Hi, I'm just excited to be on here.
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I live in California.
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I've been playing TTRPGs since, my gosh, I always like, freeze up when I think about this.
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Since 2015 was the first time I played, I believe.
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My good friend bugged me for months and months and months to finally try it, and so I, I honestly did just to appease him.
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Then completely fell in love with the genre and, well, the rest is history, so I'm sure my story matches a lot of other people's out there.
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But yeah, that's just a little bit about me.
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Did you start with D&D or did you start with another TTRPG?
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Shockingly, no.
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I started with Pathfinder 1st edition, which to this day I'm I don't know how I stayed in this hobby, given how difficult and complicated Pathfinder 1st edition is, um, so many numbers to crunch, but I found a way and, you know, since that's where I started, pretty much every other tabletop RPG I've played has been simpler than that one, so I'm like, oh, wow, okay, great.
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You're bringing a character today for Pathfinder, right?
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2nd edition, though.
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Yes, 2nd edition.
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So who are you bringing to the table?
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So I am bringing Tendertwig, who is a leshy oracle.
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Well, let's start with, what is a leshy?
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A leshy is essentially a plant creature.
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Basically a moving, talking plant.
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When I was thinking of sort of the look for Tendertwig.
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I was actually thinking a lot about the little Korok seeds in, uh, Zelda, you know, Tales of the Kingdom and Breath of the Wild.
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And that, that is a lot of the vibe that I kind of channeled for Tendertwig.
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So, a Leshy is a plant creature.
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I was also very interested in their lore for Pathfinder 2nd edition.
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Their lore is basically that they are an eternal spirit that just finds home in this like plant body for a time and then whenever they're done, they basically kind of reincarnate maybe into another leshy.
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So like the leshy idea of sort of life and death is kind of feels it feels more long term, like eternal because it's sort of just this eternal consciousness that comes down for a time and then moves on to the next adventure, which I think is kind of neat.
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In the lore, do they retain the memories from all of their previous incarnations?
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I think they purposely kind of leave it up to you.
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Paizo is not like overly prescriptive with how you have to play a certain type of character, but I think you could probably play a leshy that maybe remembers some stuff from past lives or nothing at all.
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Tendertwig, I kind of played with that idea because the they're an oracle as I said.
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And I made them, uh, Their domain essentially is lore, so Tendertwig is extremely knowledgeable and knows a lot of stuff, but they're only a year old, and so I kind of played with, they don't really have memories per se, they don't consciously remember past lives, but that's how they kind of just randomly know a lot of stuff, because they'll get these flashes of insight from their essentially past lives, or just what they've learned so far in the existence of this eternal soul that is inhabiting This current form,
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If they're one years old, are they like a toddler in terms of capacity?
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What is that like for them?
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That is basically how I decided to play them . I thought it would be kind of funny and fun to play like sort of a baby character, but with, like I said, these flashes of just unnatural or rather supernatural insight and knowledge and therefore magic capabilities.
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So.
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Obviously, level wise, they are, you know, proper adventurer.
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Well, they're at the beginning of their career.
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They're only level 2.
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But they don't know a lot about the world.
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So, they have a lot of questions and curiosity around things that you learn from experience.
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But they know a lot about things that you would maybe learn from, like, books.
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Or just knowing stuff.
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So, they're definitely Not very street smart, but very magically book smart.
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Sort of the, uh, typical wizard kind of trope?
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Yes, yeah.
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But then paired with Tendertwig not even really knowing how they know certain things.
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At least wizards are like, I read that in a book.
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Tendertwig is like, I don't know how I know that, I just do.
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Is Tendertwig interested in finding out how they know those things?
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Tendertwig is generally unbothered by everything.
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Because they are so endlessly curious, they don't really question experiences.
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They just soak it all in.
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So, I don't think that they have really recognized that it's weird that they know things.
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They just accept it as the reality.
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They just do.
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And they're happy with that, but certainly the, their companions, the people around them are a little mystified by this little quirk of Tendertwigs.
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What is an oracle?
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So an oracle has a mystery.
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So for Tendertwig, I chose the lore mystery.
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It's basically just their theme.
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It's, it's like a domain for clerics or something like that.
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They also have a curse that comes along with their mystery.
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So they have this extra power.
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By tapping into just kind of their innate, in Tendertwig's case, like, knowledge and stuff like that.
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But it comes with kind of a downside.
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So, Tendertwig's curse that goes along with their great knowledge is the more they lean into their knowledge, they kind of become disconnected from reality a little bit.
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And that manifests physically.
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I think they start floating or something like that.
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It's been a while since I've played Tendertwig, but Basically, if they lean into their power, it also comes with this curse that manifests, and the curse can have its own effects, and sometimes the curse can actually kind of amp up your power, but it comes at a risk, and so you have to weigh how much you want to lean into that versus Being a little more cautious and staying away from progressing your curse too far.
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Do you think Tendertwig is interested in leaning into that?
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Are they the kind of person that would be scared of those kinds of risks or are they more of just a kind of go for it character?
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Yeah, like I said, I think Tendertwig doesn't do a lot of questioning of experiences, so I don't know that they even necessarily see it as a curse, but rather just something that happens whenever they do this, and so I don't think they are especially excited to lean into it.
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But they also aren't really scared of it.
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It's just not really a concern.
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In addition to being kind of unbothered and unquestioning of experiences, I think coming along with that is sort of a just ceaseless optimism.
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An assumption that everything is going to be okay.
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You know, just like kids have, like kids move through life just kind of assuming that things are going to be fine.
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And yes, kids get scared and they see bad things happen.
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But I think that most children sort of operate from the assumption that, like, life works out.
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And like, they'll be safe and things will be fine, and so Tendertwig certainly operates from that perspective as well, just assuming that things are gonna work out and be fine, despite how it might look in the moment.
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Why was that compelling to you, this idea of playing this very childlike character?
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I like the idea of that kind of curiosity and optimism basically being a superpower.
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I mean, I've definitely played my fair share of, you know, gritty, dark characters with tough backstories, and there's absolutely nothing wrong with that, but I kind of, for this particular character, I thought it would be fun to explore, like, a character who's just thoroughly enjoying every experience that comes their way.
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Even the experiences that might seem scary or weird.
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are dangerous or bad.
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And I think, yeah, just, just the curiosity and optimism being basically the source of their power.
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I thought that was kind of a compelling idea.
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Is that the spark that led you to create this character?
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Is that kind of where you started or did you have a different starting point?
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To be honest, kind of going back to the Koroks, I honestly think that maybe those were kind of my starting inspiration.
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I just was delighted by how, like, they're just so goofy and silly and, like, why are they there?
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They're just, like, so logicless, but delightful at the same time.
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And I feel like Leshies, just as an idea in the Pathfinder universe feels similar.
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Like it's just walking, talking plants.
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It's just kind of silly.
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That's really what I was excited about.
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And then thinking about, well, what kind of Leshy would I want to play?
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Or what kind of personality would I want to give to this adorable little plant?
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And I just thought that starting with like, well, what have you played a kid?
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But like not really a kid unless she's aged differently because they are these like eternal souls So unless she being one year old is very different from you know, a human child So I just thought it would be fun to sort of unlock that childlike wonder and optimism and silliness Without playing a literal baby as part of the campaign team
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You don't want to hurt a child that would just know
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no No harming little kiddos Plus, you know, you want a character who can still be useful to the team, even if you're going to play kind of a, like a funny, fun personality.
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And so I liked the idea for Tendertwig.
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I am really fascinated by leshies and I'm kind of curious, so do they start out as just a regular plant and then they get inhabited by this soul or do all leshies start as leshies?
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As far as I understand, I don't know if this is 100 percent of the time, but I believe that the lore is typically a druid, a very powerful druid, will essentially infuse a leshy soul into like a plant creature.
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It sounds like it's generally kind of like a druidic ritual that leads to the creation of a leshy.
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Like I said, I'm, I'm sure Paizo would be the first company to say you can have whatever origin story you want for your leshy, but that I think is typically the origin.
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Tendertwig themselves, they don't really know where they came from.
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Like they, I don't, in my backstory for them, they never knew the druid that quote unquote breathed life into them.
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And it's just not really a concern like everything else in their life.
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They look at it as, well, I'm here now.
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And so I'm just here to, you know, experience everything I can.
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What kind of plant or I guess it can also be like a fungi, right?
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Yeah, there are different types of blushies.
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Tendertwig is a fruit Leshy.
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So they grow a fruit basically.
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I think it's every day or something and the the fruit can be eaten And it does like a little tiny bit of healing.
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Yeah, they just spontaneously produce this healing fruit from time to time off of their body.
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It's a little bit disturbing.
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It is a little.
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That was like a kind of what I wanted to capture with Tendertwig is like funny and fun and silly and cute, but also this undercurrent of like, that's kind of weird.
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Kind of disturbing.
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You know, I referenced like the flashes of Insight.
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I kind of played that as Tendertwig basically going into kind of like a fugue state and just like zoning out completely and just reciting off like monotone this info dump of whatever they're remembering.
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Almost like they're channeling this, you know, knowledge and then they would kind of snap out of it and be back to normal.
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And so I wanted to play with that.
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This bundle of, uh, disturbing cuteness, basically.
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It's nice to have those kinds of contrasts in a character.
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I always find that really fun.
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Yeah, definitely.
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How does gender work for Leshies?
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What pronouns does Tendertwig use?
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I suppose Tendertwig would probably say any.
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I don't think Tendertwig really cares.
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I usually use they, them for Tendertwig, and leshies generally aren't overly concerned with gender, typically, you know, because they're plant creatures, and so it doesn't really factor in as heavily for them, but, you know, I think you could gender your own leshie however you wanted to, but yeah, Tendertwig doesn't really understand that idea, like, at all, so they just don't, they don't really care how someone refers to them.
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How did they hook up with their adventuring party?
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How did they start their adventure?
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The background I chose for Tendertwig is fortune teller because, you know, they're an oracle.
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I thought it'd be kind of fun to play with the idea of they have these flashes of like knowledge and insight and like fortune telling.
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And so the way that they joined this party that they're a part of or they were part of is, uh, my friend's character.
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He put together a character who basically is just this young kid, young guy, just on the cusp of kind of adulthood who believes that he's destined to be a great hero.
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Not really for any, like, reason.
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He's not, like, that great at anything.
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He just is kind of caught up in his own fantasy that going to be a great hero.
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And so, while we were making our characters, he and I talked and we decided that that's basically how these two started adventuring.
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They ran into each other, Jimothy is this other character's name.
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Jimothy ran into Tendertwig and Tendertwig had, as a fortune teller, basically told Jimothy that, yes, actually he was destined to be a great hero.
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And Jimothy latched onto that as gospel truth.
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And believed it a hundred percent, and Jimothy's faith in that kind of bolstered Tendertwig's faith in that idea.
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So they both sort of together convinced themselves that yes, Jimothy was going to be a great hero.
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Tendertwig decided that sounded like a good idea to tag along and help Jimothy become a great hero, and also see just all the adventures along the way.
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Together the two of them are kind of just fun and fancy free, traipsing through life.
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To go get Jimothy's destiny of being a great hero.
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Does Tendertwig have any goals of their own?
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Tendertwig, I think their goal, their main goal is learning.
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And it's almost like Tendertwig doesn't even know what they don't know.
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You know, when you're just so new at something that you're like, I know I'm going to have 10 million questions.
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I don't even know what those questions are yet.
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I don't even know what to ask because I'm so, so near the beginning of what's going on here.
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And I think that's how Tendertwig kind of feels about life in general.
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They're new to this adventuring life.
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They're new to this great quest of Jimothy's to become a hero.
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And so I think they're kind of figuring out what it is they want as they go.
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And so currently their goal, I think, would be to help Jimothy fulfill his destiny, or what they all see as his destiny.
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But if I were to continue playing Tendertwig in the future, that would be a fun question I'd like to explore as they grow and learn.
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Do they kind of make up their mind about what matters to them?
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Hello everyone and welcome to 5 GMs in a Trenchcoat.
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Excuse me?
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Yeah?
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What's that?
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You want to know what 5 Gems and a A trench coat is, let us tell you, it's the adhesive that keeps the fragile pieces of my sanity together.
00:17:19.368 --> 00:17:20.059
Well, okay, Jesse.
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What it actually is, is a narrative driven T-T-R-P-G actual play, where five friends take turns weaving stories through the tabletop game of their choice of their choice each season.
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Each season.
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That's pretty cool.
00:17:32.628 --> 00:17:33.349
We are, I disagree.
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Oh, I feel it's the adhesive . So like you guys aren't all in a trench coat.
00:17:40.039 --> 00:17:41.359
No, we're definitely in a trench coat.
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Hot.
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How does that work?
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Get a Before I'm caught, you can check out 5 Games Under Trenchcoat just about anywhere you get your podcasts, or you can check out our website at 5GamesUnderTrenchcoat.
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com Oh my god, they really are all under trenchcoat.
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Tell me what Tendertwig looks like.
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So as I said, Tendertwig was generally inspired by the little Korok seeds.
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And so I would say with your mental picture, you can start there.
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They have a cute little mask.
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It's like a leaf.
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But they themselves are, they're less woody and more plant like.
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They are short and round and they grow this fruit, as I said, but it's actually from their staff that they always have with them.
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And so this little staff is the thing that grows the fruit at the end of it.
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So they're just this, yeah, this short, stout, tiny little round plant creature with a little leaf mask and a staff.
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What kind of fruit do they grow?
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I think it is unidentified fruit.
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I think it's just like a, yeah, exactly.
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I think that adds to the slight disturbing feeling of like, you don't even really know what you're eating.
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But I always picture it as like a big, bright pink berry or something like that.
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Does Tendertwig have a voice?
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Tendertwig does have a voice.
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Tendertwig's voice is baby voice, basically.
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I just did a baby voice for any time Tendertwig was going to talk, much to the chagrin of my game master, and the laughter of everybody else.
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Well, I can skip all the questions about Tendertwig's family because Tendertwig doesn't have parents really per se.
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Yeah, not traditionally.
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I will add, though, that Tendertwig, I think, considers Jimothy family.
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They sort of latched on to each other.
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And so Tendertwig is probably the closest thing that Jimothy has to family, because Jimothy, I believe, It's like raised as an orphan, you know, very kind of classic adventure backstory.
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And then, you know, obviously Tendertwig doesn't have any real family connections.
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And so Jimothy was the first person they latched onto.
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So I think they're the closest thing to family for each other.
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So going into more of the details of how you built this character in Pathfinder, but maybe not getting too specific, what is Tendertwig good at?
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Tendertwig is intelligent and also charismatic.
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Those are probably their best, all of the mental traits, basically.
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Physical stats, they're not, they don't really have much to offer in the way of physical combat, but oracles are charisma casters, if I'm not mistaken, so that was the stat that I focused on.
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Plus, I felt like that fed into the idea of Tendertwig just being very adorable and kind of a natural air of like, Oh, like, just, I just want to take care of this little plant.
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And then of course, you know, the intelligence and wisdom sort of coming from their past lives, even though they don't really consciously remember those things.
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Did they have any special skills besides their kind of magical abilities that come with being an oracle?
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So as far as special skills, a lot of the mental associated skills, obviously knowledge checks, I think is probably what they're best at knowing things about stuff or stuff about things and being able to provide that kind of information to their teammates.
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Whenever we kind of stopped playing where we left off, we were sort of in the midst of solving a mystery, which as we were playing through it, I felt like Tendertwig was really excited about the intellectual exercise of solving a mystery, and like, tracking down clues, and interrogating people, and putting all the pieces together, they were like, really excited about that process.
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And so I think that I would wrap that up in their special skills.
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They're not that useful in combat as far as direct combat, but they are really good when it comes to talking to people and just thinking through complicated problems or information.
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Personally, do you, when you play a game like Pathfinder, what's the balance of roleplay and combat?
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I do enjoy both.
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It was kind of a fun challenge to figure out Tendertwig's place in combat because they're not really an overtly combat proficient character.
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But as a spellcaster, I was focused mostly on buffing my teammates and being helpful in that way.
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Personally, I do enjoy both.
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I would say if I had to put like a percentage on it, my preference is probably, I don't know, 60 percent roleplay, 40 percent combat.
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I could go a whole session without combat and enjoy it, but I probably can't go like two sessions without combat, if that makes sense.